Baseline per polygon mip-mapping is implemented as well. Since two of them are fully opaque and fully transparent, there is only 14 patterns to cover intermediate steps from half to fully transparent. Playing with G I can see why, it looks like inside is just a respin of Mystique’s 3d engine even if feature set is closer to G on paper. Devoted fans were waiting for the next big thing which would show GeForces and Radeons what Matrox can do, but waiting took too long. Last totally failing titles are Populous: It offered more of geometry performance and color precision which is good for professional applications, however, games suffered from poor pixel fillrate.

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Parhelia appealed only to small niche and Matrox left this arena to concentrate on graphics technologies for other uses. AGP configuration is a bit perplexing.

I have no idea. It is hard for me to mg how Matrox would not fix this old weakness and instead made it worse. Like so often with early 3d cards you better disable mip-mapping though, or you will face some random mip level switching. Last totally failing titles are Populous: This is the oldest Matrox chip you can play Unreal with and it shows. Multitexturing speed aside, would Matrox develop another Fast Texture Architecture 3d core and release it just one month before much better 3d chip?


In most cases games on G qgp better than on Mystique, but there are situations when that horrible blending b100 it all.

Matrox MGA-G100 AGP Free Driver Download

I found it difficult to believe such low chip clock inpersonally I would expect divider of 2. After some time Matrox attempted a comeback to the high ag; market with Parhelia in summer Also G can properly render fog of distance. G also support 24 bit color 3d rendering. That is right, no steps between half transparent and opaque!

Very simple board of cheapest Matrox product. But the core was not very well balanced for games.

Good news is that unlike Mystique and Millenium II this card displays textures in all games, only world texturing of Half Life and Thief resists. G got all the attention.

Matrox Productiva G100 graphics card – MGA G100 – 8 MB Series

And it finally has a bilinear filter. View Matrox screenshot gallery Overclocking G have a huge potential, Matrox really put the chip clock unnecessarily low.

afp The whole point of Productiva was to be good cheap office card and therefore 3d acceleration is even less desirable than with Millennium.

That is unimaginable for 8ns agl, another reason to reject old dividers. Well, this is one of the ugliest filters I saw, but f100 still helps. The last big question is then the blending and G zgp attack your eyes with worst implementation ever. Surprise Since Matrox quickly remove any gaming bells from G just like with Millennium II criticism of 3d capabilities would be off the place.


First I should say this is again not exactly a gamers card. Despite its release just one month before G and being pin compatible with it, those two have little in common. It is an evolution of Fast Texture Architecture, but what else could change? Continue to performance summary. Why didn’t they advertise this? The big geeky question is what is the 3d engine exactly. Devoted fans were waiting for the next big thing which would show GeForces and Radeons what Matrox can do, but waiting took too long.

Matrox Productiva G review

At least with this card 32 bit depth 1g00 realistic possibility and allowed me to confirm mipmap selections of G are indeed problematic. That optional divider of 2 would explain how can my two G cards with very different system and memory clock perform as they do.

Other games tested do not support single pass multitexturing, which means there are still more performance enhancements in G compared to Mystique.